Rust by Example

3.2 Enums

The enum keyword allows the creation of a type which may be one of a few different variants. Any variant which is valid as a struct is also valid as an enum.

// An attribute to hide warnings for unused code.

// Create an `enum` to classify someone. Note how both names
// and type information together specify the variant:
// `Engineer != Scientist` and `Height(i32) != Weight(i32)`. Each
// is different and independent.
enum Person {
    // An `enum` may either be `unit-like`,
    // like tuple structs,
    // or like structures.
    Info { name: String, height: i32 }

// A function which takes a `Person` enum as an argument and
// returns nothing.
fn inspect(p: Person) {
    // Usage of an `enum` must cover all cases (irrefutable)
    // so a `match` is used to branch over it.
    match p {
        Person::Engineer  => println!("Is an engineer!"),
        Person::Scientist => println!("Is a scientist!"),
        // Destructure `i` from inside the `enum`.
        Person::Height(i) => println!("Has a height of {}.", i),
        Person::Weight(i) => println!("Has a weight of {}.", i),
        // Destructure `Info` into `name` and `height`.
        Person::Info { name, height } => {
            println!("{} is {} tall!", name, height);

fn main() {
    let person   = Person::Height(18);
    let amira    = Person::Weight(10);
    // `to_owned()` creates an owned `String` from a string slice.
    let dave     = Person::Info { name: "Dave".to_owned(), height: 72 };
    let rebecca  = Person::Scientist;
    let rohan    = Person::Engineer;


See also:

attributes, match, fn, and String